Where is the leader of halted stream camp




















This "mine" contains a veritable smorgasbord of iron ore. First, take out the bandit, or it'll cause problems for you. The bandit should have a key for the locked gate you no doubt ran into, but if he doesn't for some reason, there is a lockpick nearby, with a handy pickaxe, just in case you didn't bring one.

Now, before you unlock the gate and go any further, there are 4 iron veins here, along with the alchemical ingredients fly amanita and, if I recall correctly, white cap. Near the gate, there is a cart with 3 mammoth tusks. Perfect if you're in need of easy tusks for money, or if you're helping Ysolda. Now, through the gate. Immediately after the gate is a hallways filled with 6 yes, SIX iron veins. Two on the ground and four in the walls. Plus, there's a bleeding crown alchemical ingredient, very useful in poisons.

At the end of the corridor with all the iron, there's a wooden platform with a table containing a few potions and a lockpicks. The potion, for me, was a Potion of the Berserker, but it'll probably change for you.

Down the hill are three more bandits, scattered around the cave. If you're interested, a well placed shot on the clay pot above will ignite the oil slick that covers the floor, and there's another clay pot right above the Chief's head.

Once they're dispatched, you're completely free to loot the cave. First up, one of the bandits should be carrying a unique axe, named Poacher's Axe. Next, there are yet another 6 iron veins, for a total of 16 veins containing a grand total of 48 iron ore, littered throughout the cave, including one in a strange location.

Underneath the platform. There is also another grinding wheel here, plus a forge tucked away in a corner. With all the iron, and the game rich plains of Whiterun, this is a great place to begin the iron dagger trick for leveling smithing. If there were a smelter, that is Behind the forge is a bag of gold you can take. Directly next to the forge is a bookcase with another 5 mammoth tusks, for a grand total of 8 tusks worth a fair bit of gold.

A good little nest egg, if you will. There is also a mammoth snout on the top shelf. Now, if you came in from the spike pit entrance, there's a key on the table directly to the right of this shelf. Which is a good thing. If one didn't bring enough picks to break the lock on the gate in the beginning, one can easily get stuck here. According to UESP, fast traveling from the spike pit can cause the game to crash. As with most, if not all, bandit encampments, there is a boss chest here, filled with various loot.

It's located on a platform across the cave from the ramp that the forge is tucked beside. Mine, at level 61, had an ebony mace. Obviously, the loot won't be the same for you. In the wall directly in front of it, behind the bed in the corner, is a corundum ore vein.

Useful for making steel or corundum ingots. To the direct right of this when facing the wall is a table with plenty of goodies on it. There's an iron ore, a silver ore, and a couple interesting potions. What are Draugr weak against? Do bandits Respawn in Skyrim? How long does it take for plants to regrow in Skyrim? Can you grow Nirnroot in Skyrim? Is there anything good in Blackreach? Bethesda Game Studios' blockbuster open-world RPG puts players on the precipice of determining the future of Skyrim as the Empire waits for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.

Release Date. Bethesda Has an Idea for Fallout 5. They also planned to use the spell Transmute Mineral Ore to turn the mine's iron ore into gold ore. The camp is surrounded by a log palisade with two gates, with a bone rattle- trap at the east entrance. An elevated walkway runs along the western and northern parts of the camp. There are mammoth bones and firewood scattered around as well as a woodchopping block , complete with woodcutter's axes.

A locked apprentice-level chest is under the elevated lookout station in the southeast corner of the camp and a trapped apprentice chest is under the ramp at the north end of the palisade a spiked ball on a chain. There is a wooden pole shed in the center of the camp with a table and a tanning rack.

A grindstone is at the north end of the walkway, above the entrance of the mine. The camp is built next to the cliff wall with an entrance into a mine.

The mine has many iron ore veins and pickaxes to mine them with , and is the main living quarters of the bandits. It can be entered either through the entrance or by finding the spike pit outside and carefully falling down into it.



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