One card Portal Mage allows a player to reselect which player or planeswalker a creature is attacking. If no creatures are declared as attackers or put onto the battlefield attacking, skip the declare blockers and combat damage steps. Wizards of the Coast. Comprehensive Rules.
Game Concepts. Parts of a Card. Turn Structure. Spells, Abilities, and Effects. Additional Rules. Multiplayer Rules. Categories Glossary Turn structure Add category. This section is a reference for when you need to know more details about the rules of Magic.
Some spells and abilities use the word "target" to describe something that the spell or ability will affect. You must choose all targets for a spell when you cast it, and for an ability when it triggers or when you activate it.
If a spell "deals damage to any target," you can choose any creature or player or planeswalker, if a player has one as a target for that spell. If none of the targets are legal, the spell or ability does nothing at all. The stack is a game zone shared by all players like the battlefield where spells and abilities wait to resolve. Resolving a spell or ability simply means that its effect happens.
Spells and abilities remain on the stack until both players choose not to cast any new spells or activate any new abilities. Triggered abilities also go on the stack until they resolve.
When you have finished putting spells and abilities on the stack, priority then passes to the next player in turn order, who may want to use a spell or ability of their own in response. Spells and abilities remain on the stack until all players choose not to cast any new spells or activate any new abilities. A general rule is that spells and abilities on the stack resolve one by one, beginning with the last one put on the stack. Each player has an opportunity to cast an instant spell or activate an activated ability in response to any spell or ability that goes on the stack.
If a player does decide to respond, their spell or ability goes on the stack on top of what was already waiting there. When all players pass—that is, decline to do anything more—the top spell or ability on the stack will resolve. After a spell or ability resolves, both players again get the chance to respond.
If no one does, the next thing waiting on the stack will resolve. If the stack is empty, the current step of the turn will end, and the game will proceed to the next step. Shock goes on the stack. You respond to Shock by casting Titanic Growth. Titanic Growth goes on the stack on top of Shock. You and your opponent both decline to do anything else. Then Shock resolves and deals 2 damage to the pumped-up Eager Construct, which is not enough to destroy it.
What would happen if Titanic Growth were cast first? The Shock would go on the stack on top of Titanic Growth, which means it would resolve first this time. Shock would still deal 2 damage to Eager Construct, but this time that damage is being dealt before Titanic Growth can resolve and take effect—so 2 damage is enough to destroy Eager Construct!
Each turn proceeds in the same sequence. For example, creatures you control can attack an opponent who controls Leyline of Sanctity.
If you do, tap that creature and it gains indestructible until end of turn. Choose one. If you control a commander as you cast this spell, you may choose both. Stack Overflow for Teams — Collaborate and share knowledge with a private group.
Create a free Team What is Teams? Learn more. In Magic, when can I tap my opponent's creatures to prevent them from attacking? Ask Question. Asked 11 years ago. Active 6 years, 3 months ago. Viewed 37k times. Improve this question.
Albort Albort 1, 1 1 gold badge 9 9 silver badges 9 9 bronze badges. Declaring a creature as attacking taps it. Even if it didn't, if the creature had Vigilance, once a creature is attacking, it's attacking unless an effect removes it from combat, being tapped does not do so. Add a comment. Active Oldest Votes. Improve this answer. WillfulWizard WillfulWizard 1, 1 1 gold badge 14 14 silver badges 14 14 bronze badges. This is correct.
If you're playing in MTGO, note that Beginning of Combat is the strategically correct place to stop in order to preemptively tap attackers, since of course MTGO doesn't allow you to "back up" into a step that you've already skipped. When I'm playing a competitive game, I try and be pretty strict about this step.
When I'm ready to declare attackers I say something like "moving to attack…" or "I'm going to declare attackers…" and then wait for a "Go" or "OK" — that way there's no confusion and my opponent doesn't have to say "oh, wait I was going to tap that guy…" — ghoppe.
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